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Alfred's avatar

Great breakdown. I think another part of it that I don't see mentioned here is how long attacks animations lock you in before you are allowed to dodge. It's a matter of frames, but Lies of P attacks take a little longer compared to Soulsborne games.

I think this interacts with the strange dodge buffering quite poorly. I found I often queued up a dodge too early during an attack, which led to the game doing something I wasn't expecting. I also found that especially with bosses, I could recognize that I needed to dodge far before an attack hit me, but I often couldn't break out of the attack animation quickly enough.

Mixed in with the character's slower movement speed, that led me to be super cautious during fights and only trying to go for big openings, because I felt like I couldn't rely on the dodge system. Maybe that's intentional, but seeing as the game seems to take a decent amount from Bloodborne, I would guess not.

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