This is really great. I've been developing a 3d game similar to the zelda links awakening remake(similar in camera work, dungeons, a "zelda-like" if you will) and I've been told by a couple of other game devs, "wow this is cool, I'd play it - but what's the hook?" Um I don't know. It's a fun game with cartoony graphics? I've always thought the idea of hooks was a weird one. I've even tried to analyze my own buying habits, and at no point do I think "wow, neat mechanic. I'd buy that." I tend to think "ok this is like X game and I really liked that. I'd play this"
This is really great. I've been developing a 3d game similar to the zelda links awakening remake(similar in camera work, dungeons, a "zelda-like" if you will) and I've been told by a couple of other game devs, "wow this is cool, I'd play it - but what's the hook?" Um I don't know. It's a fun game with cartoony graphics? I've always thought the idea of hooks was a weird one. I've even tried to analyze my own buying habits, and at no point do I think "wow, neat mechanic. I'd buy that." I tend to think "ok this is like X game and I really liked that. I'd play this"
Really in-depth analysis here. Would love to see something of this caliber covering RTS games.