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“The Hunter seems birthed from the mindset that players need an audience surrogate to help get them on board.”

—Fwiw, as an XCOM fan who bought the game knowing relatively little about Marvel, I was very grateful to have an audience surrogate tell me who these characters were and why I should care about them. Most people haven't watched most of those 250 hours of MCU content, and don't want to have to read interminable wiki pages just to play a tactics game.

“None of this is fun. … It’s collecting mushrooms and reading lore.”

—I found collecting mushrooms and reading lore to be a lovely change of pace from the battles. Once you're deep in the game and playing at Ultimate III difficulty [you only mention turning up the difficulty once: did you really only play on Heroic I?], even side missions can take an hour as you figure out how to solve the Into The Breach-style “puzzle” via trial and error. Collecting mushrooms and reading lore is a cosy walking simulator to chill out to while you relax after that intensity. That's the cycle: intense focus on battles; cosy jogging in the garden; intense battles; garden jogging; intense battles; garden jogging; etc. And you don't have to collect every mushroom every night: you'll soon have far more resources than you need.

“At the spooky kids club you recover your past memories - I did two or three and didn’t recover any memories of note, but top men were working on it.”

—I'm sorry, but this was a silly, snide complaint. EMO KIDS is an entire storyline that spans the game, and it sounds like you didn't even finish Act I. Obviously they weren't going to reveal all the memories within the first act of a three-act game. The pay-off for this story thread is some of the deeper narrative content fleshing out The Hunter that you claimed to want and which comes more and more as the game progresses, mostly through the main quest but also through these side activities. It's fine that you didn't want to complete the game if you weren't enjoying it, but don't then complain that the characters weren't fleshed out or that key storylines hadn't been concluded by the time you quit.

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