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Thomas Huang's avatar

2xko is my first fighter game outside of some mortal kombat while partying. To me the mj system felt extremely clunky, while 2x feels responsive.

I know the characters from league and enjoy their gameplay.

I don't know how to explain it, not sure if it even can be but after like 5 hours the controls did just click for me, though obviously I did not indulge in the analisys like you did, with which I agree, it is a scattered mess. Still I felt like it kinda made sense, though that may be the rts player in me justifying the unjustifiable.

The lobby system is way cooler and truly fun (kinda weird an adjective to use on something such as a lobby).

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Bob the Belter's avatar

I think I agree with all of that. I've only played 10ish hours of 2XKO, and half of the Sidekick changes are minor once you're familiar with the other Fuses. But....I also got annoyed at how long that list of changes was and didn't want to finish it. And I'm a guy who plays board games and engages with effortposts about fighting game controls.

The Fuses are like a spectrum of how much you can tag (and several correspond to certain other tag systems, like CVS2 grooves), but it's not as 1-to-1. And the different between 2X and Frestyle isn't as stark as the difference between some grooves in other games. And definitely less intuitive for new players than say Alpha Isms.

A modern game with a simple to understand and yet impactful groove system is of course Ultra Fight DA! Kyanta 2. Although most characters do only have a few viable grooves, usually Stamina, Super, and then one of the other 4.

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